Take on the alpine slopes as a world-class biathlon athlete. Move your skier up and down to avoid obstacles and pass through slalom gates. Shoot at targets to extend your skiing timer. The slope will gradually speed up as you do well, but will slow down if you perform poorly. See how long you can last and how fast you can go. 

Introduction to writing custom colliders using AABB as well as iterative design processes using playtesting. Learned about UI design and tutorialization.

Gameplay and programming collaboration between Ben Rowland and Mark Medved. Art and animations by Thane Wisherop. Sound design by Ben Rowland using Bosca Ceoil.

Made using Phaser 3 (version 3.22.0) for CMPM/ARTG 120: Game Design Experience at UCSC, Spring 2020.

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